I should note BTW some seem to be focusing on the "don´t really want to do it" bit instead of the "can´t really do it without a truckload of work and even then" bit, which is really the relevant bit for AMS2 track modding even if someone pose a convincing argument in favour of it, it won´t change the fact it´s not so easily within reach. We are not even against having our tracks with other sims - we´d be happy to give more people access to our stuff in other environments, we want as many people to enjoy what we do even if they just enjoy parts of it but licensing is often times too restrictive to allow for that without a massive upfront investment. Featuring unique realistic physics for each vehicle as well as different tire compounds, this is your chance to get behind. It´s bad enough to get good modellers to quit doing it altogether. Porsche 962C and the Sauber C11 in the latest version of the mod for rFactor 2. But there´s nothing more heartbreaking for a developer than to pour months if not years into a track project only to see it not only ripped within a week, but looking complete pants from shaders being all missing or configured wrong. Click to expand.It´s not even the economics of it - track modding may mean we lose value with our tracks getting ripped to other sims but also gain from tracks being added.
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